In the Wildwood Forest, the Awoken leave no soul unattended. These plant-like creatures feed upon the souls trapped in their vines to nourish the Forest itself, slowly erasing the mind they’ve trapped in the process. As these souls lose their identity, they are reawakened as part of the Forest itself, forever growing its population of Animus and Hollows. And at the center of it all, the Sentient now guides these legions to fight with Hell and return to the Wildwood.
Deep within the volcanic wasteland of the Scorched Plains dwell the Hellhorned, the mighty warriors of Hell. They value strength above all else, using displays of aggression and collections of horns to signify their rank. Now their armies of demons and imps, led by the deadly Hornbreaker Prince, have banded together to drive out Seraph and the Winged from their frozen homeland.
When wax melts away, a soul is released - or so the Melting Remnant believes. Focused on wealth, either spiritual or material, the residents of the Waxen Arches have split themselves into two factions: The Waxers and the Wickless, each defined by their shared belief in wax’s gift of life and their desires to be released from it or to live forever. As the leader of both, Rector Flicker has united them under Hell’s banner to reclaim what they’ve lost.
As the original protectors of the inner Rings of Hell, and the Pyre itself, the Stygian Guard has a personal score to settle with Seraph. Their magic-based strength emanates from the sleeping Titan they’ve imprisoned beneath the Styx Sea. Now, with Tethys Titansbane commanding their forces of Sirens and Mages, the Stygian Guard harnesses the power of their ancient prisoner to enact their revenge.
At the beginning of Hell, there was only a darkness: the Umbra. Over time, the Shroud spread throughout the Crucible, splitting into Antumbra Morsels to mine the precious resources within. Now ousted from its ancient birthplace, Penumbra, said to be the origin of the Shroud itself, has rallied the entire Umbra shadow to Hell’s cause against Seraph and the Winged.
The Wurmkin Clan is led by a huge champion and uses the power of the Charged Echoes to do damage and support its troops. The Charged Echoes create buffs for the whole floor, bringing an entirely new gameplay mechanic to the already diverse world of Monster Train.